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/ Champak 62 / Volume 62 - JOGO DISK .iso / Games / nexon.swf / scripts / __Packages / game / util / GameSound.as
Text File  |  2008-03-12  |  5KB  |  119 lines

  1. if(true)
  2. {
  3.    if(true)
  4.    {
  5.       if(!eval("\x01\x01")[┬º┬ºconstant(1)])
  6.       {
  7.          eval("\x01\x01")[┬º┬ºconstant(1)] = new ┬º\┬º\┬ºconstant(2)┬º();
  8.       }
  9.       ┬º┬ºpop();
  10.       if(!eval("\x01\x01")[┬º┬ºconstant(1)][┬º┬ºconstant(3)])
  11.       {
  12.          eval("\x01\x01")[┬º┬ºconstant(1)][┬º┬ºconstant(3)] = new ┬º\┬º\┬ºconstant(2)┬º();
  13.       }
  14.       ┬º┬ºpop();
  15.       if(!eval("\x01\x01")[┬º┬ºconstant(1)][┬º┬ºconstant(3)][┬º┬ºconstant(4)])
  16.       {
  17.          var _loc2_ = eval(┬º┬ºconstant(1))[┬º┬ºconstant(3)][┬º┬ºconstant(4)] = function(rootMc, dataArr, volumeMax, depth)
  18.          {
  19.             this[┬º┬ºconstant(5)] = rootMc;
  20.             this[┬º┬ºconstant(6)] = dataArr;
  21.             this[┬º┬ºconstant(7)] = volumeMax;
  22.             this[┬º┬ºconstant(8)] = depth;
  23.             this[┬º┬ºconstant(9)] = rootMc[┬º┬ºconstant(11)](┬º┬ºconstant(10),depth);
  24.             this[┬º┬ºconstant(12)] = new ┬º\┬º\┬ºconstant(13)┬º(rootMc);
  25.             this[┬º┬ºconstant(12)][┬º┬ºconstant(14)](volumeMax);
  26.             this[┬º┬ºconstant(15)]();
  27.          }[┬º┬ºconstant(16)];
  28.          _loc2_[┬º┬ºconstant(15)] = function()
  29.          {
  30.             var _loc8_ = this[┬º┬ºconstant(6)][┬º┬ºconstant(17)];
  31.             var _loc4_ = new ┬º\┬º\┬ºconstant(2)┬º();
  32.             var _loc2_ = undefined;
  33.             var ┬º┬ºconstant(18);
  34.             var _loc6_ = undefined;
  35.             var _loc7_ = undefined;
  36.             var _loc5_ = undefined;
  37.             var _loc3_ = 1;
  38.             while(_loc3_ <= _loc8_)
  39.             {
  40.                _loc4_ = this[┬º┬ºconstant(6)][_loc3_ - 1];
  41.                _loc2_ = _loc4_[┬º┬ºconstant(19)];
  42.                set(┬º┬ºconstant(18),_loc4_[┬º┬ºconstant(18)]);
  43.                _loc6_ = _loc4_[┬º┬ºconstant(20)];
  44.                _loc7_ = _loc4_[┬º┬ºconstant(21)];
  45.                _loc5_ = this[┬º┬ºconstant(9)][┬º┬ºconstant(11)](_loc2_ + ┬º┬ºconstant(22),_loc3_);
  46.                this[┬º┬ºconstant(9)][_loc2_] = new ┬º\┬º\┬ºconstant(13)┬º(_loc5_);
  47.                this[┬º┬ºconstant(9)][_loc2_][┬º┬ºconstant(23)](_loc2_);
  48.                this[┬º┬ºconstant(9)][_loc2_][┬º┬ºconstant(14)](_loc6_);
  49.                if(_loc7_)
  50.                {
  51.                   this[┬º┬ºconstant(9)][_loc2_][┬º┬ºconstant(24)] = function()
  52.                   {
  53.                      this[┬º┬ºconstant(25)](0,999);
  54.                   };
  55.                }
  56.                if(eval(┬º┬ºconstant(18)) != undefined)
  57.                {
  58.                   this[┬º┬ºconstant(9)][_loc2_][┬º┬ºconstant(26)] = this;
  59.                   this[┬º┬ºconstant(9)][_loc2_][┬º┬ºconstant(18)] = eval(┬º┬ºconstant(18));
  60.                   this[┬º┬ºconstant(9)][_loc2_][┬º┬ºconstant(24)] = function()
  61.                   {
  62.                      this[┬º┬ºconstant(26)][┬º┬ºconstant(25)](this[┬º┬ºconstant(18)]);
  63.                   };
  64.                }
  65.                _loc3_ = _loc3_ + 1;
  66.             }
  67.          };
  68.          _loc2_[┬º┬ºconstant(27)] = function(name)
  69.          {
  70.             var _loc5_ = this[┬º┬ºconstant(6)][┬º┬ºconstant(17)];
  71.             var _loc3_ = new ┬º\┬º\┬ºconstant(2)┬º();
  72.             var _loc4_ = false;
  73.             var _loc2_ = 1;
  74.             while(_loc2_ <= _loc5_)
  75.             {
  76.                if(this[┬º┬ºconstant(6)][_loc2_ - 1][┬º┬ºconstant(19)] == name)
  77.                {
  78.                   _loc3_[┬º┬ºconstant(28)] = true;
  79.                   _loc3_[┬º┬ºconstant(19)] = this[┬º┬ºconstant(6)][_loc2_ - 1][┬º┬ºconstant(19)];
  80.                   _loc3_[┬º┬ºconstant(20)] = this[┬º┬ºconstant(6)][_loc2_ - 1][┬º┬ºconstant(20)];
  81.                   _loc3_[┬º┬ºconstant(21)] = this[┬º┬ºconstant(6)][_loc2_ - 1][┬º┬ºconstant(21)];
  82.                   _loc4_ = true;
  83.                   break;
  84.                }
  85.                _loc2_ = _loc2_ + 1;
  86.             }
  87.             if(!_loc4_)
  88.             {
  89.                _loc3_[┬º┬ºconstant(28)] = false;
  90.             }
  91.             return _loc3_;
  92.          };
  93.          _loc2_[┬º┬ºconstant(25)] = function(name)
  94.          {
  95.             var _loc2_ = this[┬º┬ºconstant(27)](name);
  96.             if(_loc2_[┬º┬ºconstant(28)])
  97.             {
  98.                if(_loc2_[┬º┬ºconstant(21)])
  99.                {
  100.                   this[┬º┬ºconstant(9)][name][┬º┬ºconstant(25)](0,999);
  101.                }
  102.                else
  103.                {
  104.                   this[┬º┬ºconstant(9)][name][┬º┬ºconstant(25)]();
  105.                }
  106.             }
  107.          };
  108.          _loc2_[┬º┬ºconstant(29)] = function(name)
  109.          {
  110.             var _loc3_ = this[┬º┬ºconstant(27)](name);
  111.             this[┬º┬ºconstant(9)][name][┬º┬ºconstant(29)]();
  112.          };
  113.          _loc2_[┬º┬ºconstant(6)] = new ┬º\┬º\┬ºconstant(30)┬º();
  114.          ┬º┬ºpush(┬º┬ºconstant(31)(eval(┬º┬ºconstant(1))[┬º┬ºconstant(3)][┬º┬ºconstant(4)][┬º┬ºconstant(16)],null,1));
  115.       }
  116.       ┬º┬ºpop();
  117.    }
  118. }
  119.