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Champak 62
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Volume 62 - JOGO DISK .iso
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Games
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nexon.swf
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scripts
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util
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GameSound.as
Wrap
Text File
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2008-03-12
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5KB
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119 lines
if(true)
{
if(true)
{
if(!eval("\x01\x01")[§§constant(1)])
{
eval("\x01\x01")[§§constant(1)] = new §\§\§constant(2)§();
}
§§pop();
if(!eval("\x01\x01")[§§constant(1)][§§constant(3)])
{
eval("\x01\x01")[§§constant(1)][§§constant(3)] = new §\§\§constant(2)§();
}
§§pop();
if(!eval("\x01\x01")[§§constant(1)][§§constant(3)][§§constant(4)])
{
var _loc2_ = eval(§§constant(1))[§§constant(3)][§§constant(4)] = function(rootMc, dataArr, volumeMax, depth)
{
this[§§constant(5)] = rootMc;
this[§§constant(6)] = dataArr;
this[§§constant(7)] = volumeMax;
this[§§constant(8)] = depth;
this[§§constant(9)] = rootMc[§§constant(11)](§§constant(10),depth);
this[§§constant(12)] = new §\§\§constant(13)§(rootMc);
this[§§constant(12)][§§constant(14)](volumeMax);
this[§§constant(15)]();
}[§§constant(16)];
_loc2_[§§constant(15)] = function()
{
var _loc8_ = this[§§constant(6)][§§constant(17)];
var _loc4_ = new §\§\§constant(2)§();
var _loc2_ = undefined;
var §§constant(18);
var _loc6_ = undefined;
var _loc7_ = undefined;
var _loc5_ = undefined;
var _loc3_ = 1;
while(_loc3_ <= _loc8_)
{
_loc4_ = this[§§constant(6)][_loc3_ - 1];
_loc2_ = _loc4_[§§constant(19)];
set(§§constant(18),_loc4_[§§constant(18)]);
_loc6_ = _loc4_[§§constant(20)];
_loc7_ = _loc4_[§§constant(21)];
_loc5_ = this[§§constant(9)][§§constant(11)](_loc2_ + §§constant(22),_loc3_);
this[§§constant(9)][_loc2_] = new §\§\§constant(13)§(_loc5_);
this[§§constant(9)][_loc2_][§§constant(23)](_loc2_);
this[§§constant(9)][_loc2_][§§constant(14)](_loc6_);
if(_loc7_)
{
this[§§constant(9)][_loc2_][§§constant(24)] = function()
{
this[§§constant(25)](0,999);
};
}
if(eval(§§constant(18)) != undefined)
{
this[§§constant(9)][_loc2_][§§constant(26)] = this;
this[§§constant(9)][_loc2_][§§constant(18)] = eval(§§constant(18));
this[§§constant(9)][_loc2_][§§constant(24)] = function()
{
this[§§constant(26)][§§constant(25)](this[§§constant(18)]);
};
}
_loc3_ = _loc3_ + 1;
}
};
_loc2_[§§constant(27)] = function(name)
{
var _loc5_ = this[§§constant(6)][§§constant(17)];
var _loc3_ = new §\§\§constant(2)§();
var _loc4_ = false;
var _loc2_ = 1;
while(_loc2_ <= _loc5_)
{
if(this[§§constant(6)][_loc2_ - 1][§§constant(19)] == name)
{
_loc3_[§§constant(28)] = true;
_loc3_[§§constant(19)] = this[§§constant(6)][_loc2_ - 1][§§constant(19)];
_loc3_[§§constant(20)] = this[§§constant(6)][_loc2_ - 1][§§constant(20)];
_loc3_[§§constant(21)] = this[§§constant(6)][_loc2_ - 1][§§constant(21)];
_loc4_ = true;
break;
}
_loc2_ = _loc2_ + 1;
}
if(!_loc4_)
{
_loc3_[§§constant(28)] = false;
}
return _loc3_;
};
_loc2_[§§constant(25)] = function(name)
{
var _loc2_ = this[§§constant(27)](name);
if(_loc2_[§§constant(28)])
{
if(_loc2_[§§constant(21)])
{
this[§§constant(9)][name][§§constant(25)](0,999);
}
else
{
this[§§constant(9)][name][§§constant(25)]();
}
}
};
_loc2_[§§constant(29)] = function(name)
{
var _loc3_ = this[§§constant(27)](name);
this[§§constant(9)][name][§§constant(29)]();
};
_loc2_[§§constant(6)] = new §\§\§constant(30)§();
§§push(§§constant(31)(eval(§§constant(1))[§§constant(3)][§§constant(4)][§§constant(16)],null,1));
}
§§pop();
}
}